Where is blue djinn fortress




















You have the report? How come you did not get slaughtered? I must say I'm impressed. Your race will never cease to surprise me. Fa'hradin: Well, let's see. Fa'hradin: I think I need to talk to Gabel about this. I am sure he will know what to do. Perhaps you should have aword with him, too. Player : Bye Fa'hradin: Farewell, human. I will always remember you. Unless I forget you, of course.

Player : Hi Gabel: Welcome, human Player , to our humble abode. Player : Mission Gabel: Sooo. Fa'hradin has told me about your extraordinary exploit, and I must say I am impressed. Gabel: Your fragile human form belies your courage and your fighting spirit. Gabel: I hardly dare to ask you because you have already done so much for us, but there is a task to be done, and I cannot think of anybody else who would be better suited to fulfill it than you.

Gabel: Think carefully, human, for this mission will bring you into real danger. Are you prepared to do us that final favour? Player : Yes Gabel: All right. Thanks to Rata'mari's report we now know what Malor is up to: he wants to do to me what I have done to him - he wants to imprison me in Fa'hradin's lamp!

Gabel: Of course, that won't happen. Now, we know his plans. Gabel: But I am aiming at something different. We have learnt one important thing: At this point of time, Malor does not have the lamp yet, which means it is still where he left it. We need that lamp! If we get it back we can imprison him again! Gabel: From all we know the lamp is still in the Orc King's possession!

Therefore I want to ask you to enter thewell guarded halls over at Ulderek's Rock and find the lamp. Gabel: Once you have acquired the lamp you must enter Mal'ouquah again. Sneak into Malor's personal chambersand exchange his sleeping lamp with Fa'hradin's lamp! Gabel: If you succeed, the war could be over one night later! I and all djinn will be in your debt forever! May Daraman watch over you! Player : Bye Gabel: Farewell, stranger.

May Uman open your minds and your hearts to Daraman's wisdom! A dirty paleskin! To me my children! Kill them my guards! You think you are strong now? You shall never escape my wrath! I am immortal! Anybody who utters the word of greeting must not be attacked even if he is an enemy. Anyone who says the word of greeting should not be attacked, even if they are an enemy.

Melchior: I have found out, though, that this does not work at all times. There is no point to say the word of greeting to an enraged djinn. Remember this word well, stranger. It might save your life one day.

Remember it well, stranger. I could save your life sometime. Melchior: And keep in mind that you must choose sides in this conflict. You can only follow the Efreet or the Marid — once you have made your choice there is no way back. I know from experience that djinn do not tolerate double-crossing. And keep in mind that you must choose sides in this conflict. I know from experience that Djinns do not tolerate the double standard.

Melchior: Farewell, stranger. May Uman the Wise guide your steps in this treacherous land. See you later, stranger. When you get to the Oasis, stop walking north and head west. When you reach the mountain, you will see some stairs A , go up them. Climb other stairs and then come down again to find yourself in a wide section. You will face Hyaenas, Cobras and Scorpions on your way to the palace. You know the word, [nombre]? At least, not now. Do you know the word, [nombre]?

At least not now. Ubaid: All Marid and little worms like yourself should leave now or something bad may happen. Am I right? All Marids and little worms like you must leave now or something bad will happen.

Ubaid: Of cour… Huh!? Ubaid: You… you got some nerves… hmm…. You… you have guts… Hmm. Ubaid: Maybe we have some use for someone like you. Would you be interested in working for us helping to fight the Marid? We may have some use for someone like you. Would you be interested in working for us helping fights against the Marids? In addition, from now on, you can enter the Marid territory located in the Magician Quarter of Yalahar, to hunt Blue Djinns and Marids. Talk to him by greeting him with the word of greeting.

The only way to take it off is by going with a priest in a temple. Well, what do you want? Are you still alive, [nombre]? Are you interested, human? You may only be a human, but you do seem to have the right spirit. Since our base of operations is set in this isolated spot we depend on supplies from outside.

These supplies are crucial for us to win the war. Since our base of operations is located in this remote location, we depend on the provisions of the outside.

These provisions are crucial for us to win the war. At first we thought it was the Marid, but intelligence reports suggest a different explanation. First we thought it was the Marids, but intelligence reports suggest a different explanation. I want you to find him and report back to me. Nobody messes with the Efreet and lives to tell the tale! I want you to find him and report him to me.

Nobody gets in with the Efreets and lives to tell the tale! Travel to the northern city Carlin! Keep your eyes open and look around for something that might give you a clue! Now go! Travel to the northern city of Carlin! Stand down, soldier! From there you can take a boat to Venore and from there to Carlin, which is the fastest thing.

Ask Shauna about him. Shauna: Howdy [nombre]! Good morning, [nombre]! Player: Waterpipe Water Pipe. Shauna: I guess my last prisoner forgot it there. I suppose my last prisoner forgot it there. Shauna: My last prisoner? My last prisoner? Take the ramp between Yehsha and Osaris here. Instead of going north towards Osaris, follow the passage west, and take the hidden ramp to the south: Once down the ramp, you will face one or more Stone Golem. Continue south to the secret entrance to the Blue Djinn Fortress.

Continue going up the stairs to the 4th floor, with fountains in it. Bring a couple Dwarven Ring , and some good shooters and blockers to help you.

When you find the fountain, "use" it to get the Tear of Shakir. Make your way back to Alesar and tell him you have completed the mission and give him the Tear of Shakir. He will then tell you to speak with Malor for another mission. Go upstairs and talk to Malor and ask for a "mission" and he will tell you to retrieve a lamp from the Orc King in the Orc Fortress. Go to the Orc Fortress, and speak with the king when you say "hi" he will spawn a lot of different kinds of Orcs, so be ready.

Ask him for the "lamp", and tell him it is for "Malor". When you get the lamp, you will need to sneak into the Blue Djinn fortress, and place it in Gabel's personal bedchamber. Go to the secret entrance to the Blue Djinn fortress, and take the stairs all the way to the top.

Bring plenty of Dwarven Ring , and a good team to help you. Also note that this hunting place is not very good for paladins no space to outrun. The Ashta'daramai is increasingly fortified when ascending the tower, with the highest floor having the hardest creatures. Ashta'daramai Library and Green Djinn Fortress. TibiaWiki Explore.

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