When was heart of the swarm release




















Skip to content Blizzard has announced the release date for Heart of the Swarm. So what does that mean? First of all, the date. Or should I say the pending date? Second, this implies that Blizzard is confident with the progress of the closed beta.

Third, some of the changes just seem weird to me. Like this: Like Loading What do you think? Cancel reply Enter your comment here Fill in your details below or click an icon to log in:.

Email Address never made public. Follow Following. Blizzard Entertainment. This is a legacy bracket! Please use the new bracket instead. Semi-Finals Semi-Finals. Akilon Wastes. Newkirk Precinct. The Digital Deluxe version of Heart of the Swarm includes a full digital copy of the expansion along with the following in-game bonus items:.

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Rising temperatures can cause heat waves: Here are three tips to prevent heat stroke. Kerrigan set her broods to reclaim the planet Char , which was under the control of the Terran Dominion under General Warfield. She first fought against the rogue Broodmother Zagara , who did not recognize Kerrigan's authority as the leader of the swarm.

Kerrigan spared her, and began having Abathur manipulate her to make her more powerful. However, his last condemning words gave Kerrigan a moment of mercy, and she allowed the wounded Dominion forces to escape.

In the aftermath, the Leviathan was boarded by Prelate Zeratul. Kerrigan was initially hostile to Zeratul, but he granted her a vision of Zerus , the zerg homeworld, and that the prophecy demanded that she be remade there as a primal zerg. Kerrigan was hesitant, but acted on the prophecy, and moved on Zerus, wanting the power to get revenge on Mengsk. Kerrigan did this, leaving her assistants to defend her. After battling the pack leaders, Kerrigan was reborn with more power than she ever had as the Queen of Blades.

Kerrigan used her new power to defeat all of the pack leaders, including Zurvan himself, and gathered the primal zerg under her control. Kerrigan was then contacted by Mengsk, who told her Raynor was alive and if she attacked the Dominion he would kill her.

Kerrigan could not sense Raynor, but swore to find him. The group met with Mira Han who had him in custody, but refused to give him up. Kerrigan raided the vessel and found Jim. Sadly, he believed that she had re-infested herself as he left the ship. Kerrigan agreed to help Stukov, and boarded the platform, infesting the marines guarding it.

Kerrigan destroyed the Hybrid dominators he sent to assault her, and pushed further into the xel'naga ruins the base was built on. Stukov set about commanding the swarm to deactivate the xel'naga shrines powering Narud, allowing Kerrigan to push his null zone back at him.

He was wounded, but not killed. After a close battle, Kerrigan slew Narud, but he told her of the fallen xel'naga Amon and his return. She was rescued by Zagara, who commanded the swarm while she recovered. Kerrigan swore that after she killed Mengsk, she would face Amon. Kerrigan then began her final assault on Korhal to kill Mengsk, bringing her broods in for the final battle.

Valerian told Kerrigan to set her brood down outside the city so he could evacuate the civilian population, to which Kerrigan reluctantly agreed. Korhal's orbital defenses were heavy, and destroyed millions of zerg upon entry.

Kerrigan engineered bile launchers that were able to destroy Korhal's defense network. Dehaka lead the primal zerg unconnected to the hive mind to destroy the power generators on the platform, allowing Kerrigan to destroy the weapon. Jim Raynor moved in with the Hyperion to support Kerrigan's forces.

After fighting their way through his elite guard, Kerrigan entered the palace herself to kill Mengsk. Raynor was close behind, and crushed Mengsk's control device. Without his artifact, Kerrigan sent a psionic pulse through Mengsk, killing him. Kerrigan thanked Jim, then mobilized her broods to face Amon as Jim watches Kerrigan flies off. A few updates have been made to the game's graphics engine, including upgrades to the look and behavior of zerg creep , as well as some changes that allow Blizzard artists to better showcase the worlds in the game.

However, Blizzard intends for the expansion to have the same minimum hardware requirements as Wings of Liberty. Main and gas-extracting structures now display by passing the cursor the number of workers related to it. Heart of the Swarm has 20 main missions and 7 optional evolution missions. A canon choices are the default in regards to the events of Wings of Liberty , but the game reflects player choices.

The campaign operates similarly to an RPG, in which Kerrigan is focused on increasing her personal power through mutations. Zerg armies protect her as she garners this power. The campaign features a branched storyline structure.

Missions cannot be skipped, but their order can be changed. The missions of the game are intended to have a different feel than those in Wings of Liberty. In the first game of the trilogy, the zerg were rarely engaged directly and instead, it was about Raynor side-stepping them while completing his objectives. In Heart of the Swarm , the missions are more offensive in nature, such as preventing anyone from escaping an invaded planet. It is intended that character lines will be altered slightly based on context—not new scenes, but ones that will be contextually appropriate.

There is little use for air-to-air units in the campaign. A full listing of the single player campaign missions can be found at Heart of the Swarm missions. Kerrigan can increase her stats in a manner similar to Warcraft III , but not to the same extent.

Unlike Raynor, Kerrigan is a creature of power that leads her army from the front and unlike Wings of Liberty , the mission isn't over if she dies. Kerrigan is able to revive at the nearest hatchery if she is killed, allowing players to use her aggressively.

Kerrigan initially starts out looking very human and armed with a gun, though she can control zerg forces. Each battle focus allows Kerrigan to have a certain set of special abilities. Regarding the evolution pit mechanic Dustin Browder said "we are trying to focus the player on finding new DNA from exotic and strange creatures around the sector so that you really feel like the key to zerg success is finding and infesting the immense, deadly monsters that live on the most savage planets in the galaxy.

Mini-missions are available when a unit split is available. The evolution missions allow the player to use both types of units, enabling the player to make an educated choice by the end of it. There are 14 or so short skirmishes far from the standard missions. In one example, zerglings can be upgraded into raptors by absorbing the genetics of leaping creatures, while the alternative is to absorb a strain of feral zerg that have developed swarmlings.

There are new multiplayer units for each of the three playable races.



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