Should i choose quarians or geth




















Eventually, he'll return to the civilian fleet, which would've panicked otherwise and been destroyed by Geth ships without him aboard. He will also help back Shepard up during the last big choice. Now, for the final choice. Provided you did all the Rannoch missions and everything else in ME2 , you will have enough Paragon or Renegade points to save both races. To save the two races, choose either the Paragon or Renegade option, which will tell Legion to upload the code while Shepard convinces the Quarian fleet to stop their assault on Geth ships.

Tali and Admiral Koris backs Shepard up, and the firing stops with both the Quarians and Geth finally brokering peace. With these game-changing player decisions, Mass Effect Legendary Edition not only offers gamers a next-gen worthy remaster of an epic game trilogy, but also a chance to be the galactic hero they've always wanted to be.

Facebook facebook Twitter twitter Reddit reddit Comment. Photo : Steam. This is unfortunately the most preferable option. Should Shepard take the quarians' side and let the geth die, they will wipe out the entire geth species, Legion included. And, should they take the geth's side and allow the upload, Legion dies as a result of distributing the Reaper code, and the geth will wipe out the quarians, leading Tali to commit suicide even if she is Loyal and romanced. After brokering peace between the geth and quarians in Mass Effect 3 , Shepard should make a point to speak with Tali in Engineering to earn Reputation points and find out how things have progressed on Rannoch.

EDI also has some thoughts to share, which change depending on the outcome. Shepard can learn that the geth have rapidly helped the quarians advance and begin to work out some of their immune system issues to help them leave their environment suits.

Both the geth and the quarians will lend their forces as War Assets against the Reapers. She covers everything from massive, open-world RPGs to small-scale indie horror projects. She's the kind of person who loves instructions and manuals but who is stubborn and competitive enough to wait to consult game guides until she's hit game over at least 15 times.

Shepard will now produce the targeting laser and equip it as the active weapon. Designate the target by holding down the trigger and making sure that you stay outside of the blast zone, marked by the blue circle. Note that the target is in front and below you, and not where the objective points. Once designated, the Normandy will proceed with its bombing run. The explosion knocks Shepard and their squad off the upper-platform, and a Reaper begins to climb out of the hole.

Legion tells Shepard that it has acquired transport. Sprint to the geth ship. Warning: If you don't get there in a decent amount of time, the Reaper will fry you. Shepard will get on top and man the turret while the squad gets inside with Legion piloting. With the ship on the move, target the Reaper off to the left of the ship while Shepard calls in for an orbital strike.

Note that you don't actually have to target or fire at the Reaper; eventually, the vehicle will be at a safe distance and Shepard will yell that they are clear over the comm. When the orbital strike hits, the Reaper goes down temporarily while Shepard orders EDI to sync the quarian fleet to the Normandy's targeting systems.

Determined to take down the Reaper, Shepard stays back while Legion retreats to a safe distance with Shepard's squad. Move to the center of the plateau and aim at the Reaper. A set of rotating targeting circles will appear, approximately centered on the Reaper's firing chamber the red "eye".

Begin targeting the Reaper by aiming and holding down the trigger. The Reaper's first beam will not be targeted at you, being directed at the sky above, giving you ample time to figure out what to do. Note: If, for some reason, you hold off from firing, Admiral Gerrel will complain about losing the fleet. Once the orbital strike hits, the Reaper will move closer and begins to deploy its beam cannon at you. Be prepared to dodge to either the left or the right.

Once the beam has sliced past you, the circles will appear again. Only during that time can you aim your targeting laser and begin to compute a firing solution. Not counting the initial strike in which the Reaper is firing at the sky, you will need to complete three additional strikes on the Reaper Destroyer while dodging its beam.

It will move closer to you after each strike. The key to surviving this encounter is to know that, rather counter-intuitively, you don't lose your targeting progress if you have to stop aiming and dodge.

Pull up the targeting laser and you'll discover that your firing solution is where you left it and can be resumed. Also note that moving while using the laser pointer causes the target acquisition process to go much slower. The other key is that the Reaper's aim is based on what you are doing when it starts firing, so if you make sure you're standing still until the beam appears, it won't "lead" you as much. Note that on Casual difficulty, you don't have to do this twice.

As soon as the beam touches ground, sprint to the side, turn, and fire. The Reaper will finish the attack, recharge, and try again. It won't make it. By the time the beam reaches you, you'll finish targeting and it will be hit from orbit. You only have to move once for every beam. Last edited by SwobyJ ; 22 Dec, am.

I know about the Indoctrination theory. I only had two choices. Also, your list seems contradictory. You say EDI gone or the first line and then survive after that. Originally posted by SwobyJ :. Per page: 15 30 Date Posted: 17 Dec, am. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.

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